reptomancer. Incense Burner: Try to go into the fight with the Burner on 4 so that you get the apparition charge on the Heart's first big attack (2nd best is to go in with 3 so that it blocks the Heart's second attack) Fossilized Helix: Try to save it so that it. reptomancer

 
 Incense Burner: Try to go into the fight with the Burner on 4 so that you get the apparition charge on the Heart's first big attack (2nd best is to go in with 3 so that it blocks the Heart's second attack) Fossilized Helix: Try to save it so that itreptomancer  Its getting late in the day and u/SkatesMcGates still hasent posted so I figured I would! Glass knife is great source of damage but needs an upgrade or strength source to really shine

Depending on the strength of one's deck, fighting elites may not always be a good idea, but the relics they grant can be very powerful. Yay, fun. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. Defect is a worthless character. Why do those attacks deal so much damage?Follow me on Twitch:my Discord:is an Act 3 Elite that depends on minions to chip away at you as the rounds go on, and it makes for a pretty effective strategy. Next Discussion: Shockwave. The goal is to kill the knives before their big suicide attack. Nob is the abortion clinic of this game, sentencing your deck to. Losing a run will NOT reset any progress or decrease your Ascension. Spouse. The max hp mask can literally be run winning so I think it's fair. Reptomancer sometimes attacks in the second turn, sometimes she summons another minion. On the flipside, a card like inferno or corpse explosion makes the fight a joke. An upgraded bowling bash with two enemies hits for 20x2 in wrath, that's really good in hallway fights. You can find jorbs shirts and hoodies at: you want to buy the games we've been pl. Combust in particular will do tons of work against something like Slime Boss, where it will consistently deal damage for the rest. I don't think I've ever actually been able to use Omega effectively. 29. At the start of your turn, draw 1 additional card. Matryoshka, Stone Calendar, Smiling Mask. Share. In my opinion: 1) Gremlin Mask: a STATIC annoyance it doesnt get any worse. Cards that affect more than one enemy, such as Die Die Die and Cleave, are key to defeating the Reptomancer. The idea of taking Caltrops to. I did notice that it occurred when there was already 1 minion, and when it attempted to summon two more it put one of them over the existing minion, looks like the same case here. 39. This means you need to act as if you’re fighting all three of them, respecting their mechanics as you make the final adjustments to your deck. 179K Members. Gremlins leave so you skipped #2 & #3. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Definitely not balanced. At that point, she was a regular enemy who could show up in both the easy and hard pools (like how Darklings do today). Definitely not balanced. This is another older jorbs timestamp where you can clearly see the top right dagger hitting before the reptomancer even though she is further left. A20 makes a big difference - you need a solution for all the Act 3 bosses, so Relics/Rares more likely to. It's substantially worse than the other two variants of this card ( [ [Double Tap]] and [ [Burst]]) because you will naturally exhaust your powers out of your deck, but be left with this card dead drawing all day. Weekly Patch 51: Recursion. Pierre-Gilles de Gennes introduced (and named). A great source of passive block, Metallicize can help in staying well-defended. Option 1: Leave, gain nothing. Things used in this project . Was on a perfect run with Ironclad ( the only run I was absolutely sure I could walk by the final boss), when I encounter the new enemy added in the most recent patch. But for that 1000 cuts is almost as good, and in some cases better. This is especially problematic against enemies who deal a ton of damage on turn 1, 2, or even 3 such as Reptomancer or Spear/Shield. I have no clue. In this case, it's checking whether your deck can consistently defeat ~20 HP minions within two turns. If you're taking out the daggers, her damage output is less dangerous than the other two elites. Reptomancer: need to be able to block big early and outscale before your deck becomes all wounds. Asdasd1dsadsa &nbsp于1年前 修改了 此页面。. Honkai: Star Rail. Compare to nemesis which often just drops a 45 damage attack on you turn 1 or 2, or reptomancer which might require you to block for 80 damage turn 2, if you didn't draw aoe. The numerical difference between Thunderclap and Immolate is why Immolate actually solves your aoe needs by itself and Thunderclap needs other support to do. Anyway, quantity of relics has a quality all of its own. Well, if "full energy" means whatever energy you put into it, i. Reptomancer is ♥♥♥♥♥♥♥T CHEATING! i'm atacking him while the dagger does only 5 damage, but than he summon bazillions!! of them and they all atack me for RIDICULOUS damages! out of nowhere! How are you suppose to win if the game is cheating and doing 200 hundred damage out of no where?! Pepperidge Farms remembers when Reptomancer was a pushover Reply More posts you may like. Many Silent decks don't pack a lot of frontloaded damage despite her starting relic. Collector-Becky don't let homeboy smash nawutimean?It works especially great in Gremlin leader and Reptomancer fight, you can take down those minions one by one quickly. Reptomancer is actually my favorite act 3 elite (unless I have an almost infinite combo that takes care of Giant Head). Got it, thanks. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. I don't think it's necessary, double playing it against Slavers or Reptomancer should pretty much clear the board with the first batch of orbs being evoked by the 2nd. Another thing is that the Watcher in particular has a lot of cards that upgrade into Innate. Reptomancer can go much worse with a single bad draw on an atypically aggressive AI pattern roll. With slavers its similarly important to kill the red slaver in the back. Can be dangerous on multi-hit enemies (Byrds, Book of Stabbing, etc. Playing on Custom Mode disables Achievements and the Leaderboards. It’s a really solid early game investment since defect doesn’t start a run with much defense compared to when it ends a run, but it falls off later on. Probably my fault for not rolling the dice correctly on the first two turns. Getting punked for 80+ on turn 2 is too much, especially for a regular hallway fight. This mod introduces a new Character to Slay the Spire : The Necromancer! The Necromancer is a wielder of the darkest type of magic, able to throw around negative energy, curses, bones and blood. Now it works really well, probably too well for a common rarity card. Bubba_Doongai • 22 days ago. Some people prefer lighter stuff, but in my opinion a good Lagavulin beats out any competitors. Very predictable, and the draw order can't fuck you over nearly as much as it can with Nemesis. Now reptomancer on the other hand, is scary AF. Pandora's Box: The box can dick you over by replacing too many cards that can block. You've now dealt 14 damage to the dagger. Attacks: Attacks upgrade at A2+. Bash: Deal 11/13 damage. Defect has more block cards in its card pool, so Defect should take Pandora's Box. This boss relic is really hard to evaluate. All in all, if you can comfortably afford it and can comfortably path into many elite fights, it's a pretty good relic. This could happen on turn 3 or later, which can be pretty damaging. To real problems are that it's entirely useless in act 1 and throughout most of act 2 though. I must have killed 8 daggers and they never hurt me but the Reptomancer himself did massage damage to me. The biggest problems with this is that most of the Silent's defensive strat gives low amount of block (compare to Ironclad and you can see the difference) but has some other perks to go with it (such as cards like backflip, gives only 5 block (8 when upgrade) but. It used to be +2 enemy strength, and that's just brutal. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. So I killed all the daggers fast, but he kept summoning more. Currently available on Windows, Mac, Linux, PS4, Nintendo Switch, Xbox One, Android and iOS. Dude I specifically avoid Elites in Act III almost entirely because of her. 2021 Regeneron STS Scholars. I mean, it is basically a "slimed" status card, except it takes away 3 draws and 6 costs. 3 Energy | Ethereal. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. The Reptomancer. This event used to be really annoying by design. Elites are stronger monsters that are marked separately from normal ones on the map. Note that the above list is for Ascension 19+ and is not always the same for lower ascensions, most notably Gremlin Nob and Reptomancer (all the other listed enemies are patterned). Upgrade it, and you'll turn those self inflicted statuses into card draw. Glass Knife (The Silent - Attack) Cost: 1 energy. Necronomicon (Relic - Event) The first Attack played each turn that costs 2 or more is played twice. Just thought of something that has prolly never happened to anyone: 3 gremlins and leader. Was on a perfect run with Ironclad ( the only run I was absolutely sure I could walk by the final boss), when I encounter the new enemy added in the most recent patch. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or. CryptoYes. So you'll want to draft AOE cards alongside Signature Move: Consecrate costing 0 is good in this regard as you can get it out of your hand easily, but Conclude (the better frontloaded AOE damage card) has terrible anti-synergy with Signature Move and can lead to some very bad draws. Honestly Reptomancer is a pretty good reality check for Act 3. The Reptomancer is an elite encounter fought in Act 3. So did I play my cards wrong or have the wrong cards?Act 3 is actually free though barring Giant Head and Reptomancer against decks that peter out or can't do anything by turn 2, respectively. Craft a unique deck, encounter bizarre creatures, discover relics of immense power, and Slay the Spire! Features. And Act 2 is the most brutal Act, we all know that. If your deck doesn't have these, avoiding act 3 elites is a good idea. Please nerf that. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. An unappreciated utility of this relic is also that it’s great with high cost Powers or skills like [ [Echo Form]]. 1 (0) Energy | Place a card in your hand on top of your draw pile. You can have a deck that wins against Champ, but die to Book of Stabbing. Reptomancer poses the largest threat of the three in general, and needs more cards specifically drafted for that fight than the other 2. A Thousand Cuts Silent Rare Power. Shuffle a Daze into your draw pile. In order to unlock Ascension 1 for one character, you need to beat all three acts with that character. Does a lot of work in act 1, and is still often useful in act 3 for a few encounters (Reptomancer, Jaw Worms and Darklings). Paperback. It gives you 1 common, 1 uncommon, and 1 rare relic. Reptomancer makes me real scared of taking elite fights in act 3. Society for Science proudly announces the top 300 scholars in the Regeneron Science Talent Search 2021, the nation’s oldest and most prestigious science and math competition for high school seniors. Largely falls off in favour of scaling damage though Overall I think generally I like it slightly less than [[Compile Driver]] which does serviceable damage in Act 1 but. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply NonSupportiveCup •. 2 (1) Energy | Whenever an attack deals unblocked damage, apply 1 Poison. Reptomancer: 4. Reptomancer is scary, but Gremlin appears before you can get a proper deck together. Losing a run in Act 4 will still unlock. One of the Reptomancer’s attacks also has a weakening. Early in the act I decided to spend 300 gold to bottle WLP instead of buying second WLP, removing a card and buying explosive potion to make my life against Reptomancer easier. I googled it and saw a Steam thread which said you should focus the daggers. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply NonSupportiveCup •. There's your answer. Business, Economics, and Finance. I think she was buffed upon being promoted to an Elite, though. 33) Iffy corruption. Republican. The hardest fights in the game (Sword and Shield, Heart) put a bunch of bullshit in your deck. Then better for Act 4, yeah, I'm handing it to Cleat. Ascension is a game mode that adds new challenge modifiers to runs for added difficulty. Siphon soul slowly drains all your effectiveness. I almost 1 hit it with my current build. 30+ block, often more, for one energy is amazing, and this energy efficiency lets you play cards like Echo Form that let you get your scaling. AOE is the most helpful, but if you don't have any, you generally want to be able to burst down one of the daggers each turn. I love Searing Blow decks or Heavy Blade Strength decks with this Relic, basically instant wins. Custom Mode is a game mode unlocked by playing a Daily Climb. 1. Hot damn if this relic isn't just amazing. I love Searing Blow decks or Heavy Blade Strength decks with this Relic, basically instant wins. Your deck may be a little wonky afterward, but the speed at which a Pandora's Box deck becomes strong is a lot faster than the speed at which a starter deck becomes strong. Intermediate Full instructions provided 9. Natasha Fooman. Reptomancer will end runs where you could have handily beaten the last boss. 5 seconds and applies a wallhack for 8 seconds. aranaya • 8 mo. 37 12 Used from $4. I'm thinking you may actually need to take a Thousand Cuts as the Silent to deal with Reptomancer reliably now. Crypto174K subscribers in the slaythespire community. Hack locks enemy abilities for 1. Spider-Man 2. I couldn't stay focused through that reptomancer fight, how he does this is beyond me. Gremlin Leader can only have a maximum of 3 Gremlin minions at a time. So the best Custom Squad consists of all Ranged mechs or at least 2. deoxxys. From new enemy to Act 3 nightmare, and then finally to Act 3 elite, the Reptomancer takes the concept of disposable minions to an extreme. Option 2: Upgrade a card, 25% chance of a curse. Option 1: Leave, gain nothing. Daily Discussion/Debate #76: Necronomicon. Therefore attacks that deal 6 damage, cause Torii not to activate, and then the damage is reduced to 5 by Tungsten Rod. Definitely not balanced. Call me with up to 10 [ [ name ]], where name is a card, relic, event, or potion. Reptomancer hitting for 50-75, Lifelinked slimes all attacking at once, Taskmaster/slavers doing their final attack and you critically have to kill the back slaver on this turn, Nemesis starts attacking turn 2, etc. Deva Form Watcher Rare Power. At the start of your turn, gain Energy and increase this gain by 1. Her ability to summon Daggers quickly, especially on high Ascension levels, makes her a formidable opponent. You could get around this sometimes if you have wraithfrom for example and you could consistently play it early but you need to be. Hi All! This is my attempt at the December 22nd Daily with the Ironclad. I hate Reptomancer, I hate Reptomancer, I hate Reptomancer, I hate Reptomancer Reply Do note that Reptomancer cannot use either damaging attack repeatedly, so if she used the multi-hit move, she will then use the single attack. Option 2: Upgrade a card, 25% chance of a curse. A20 makes a big difference - you need a solution for all the Act 3 bosses, so Relics/Rares more likely to. Since Reptomancer always acted before her knives, her giving vulnerable caused the damage dealt by the knives to be higher than what was shown in their intent, which made blocking the damage difficult Reply [deleted] • Additional comment actions. • 4 yr. In act 2, the strength scaling works very well with AOE damage sources, and is generally pretty good. Now reptomancer on the other hand, is scary AF. Ironclad - He has a great offensive (Strength + multi hit moves/Heavy Blade) and defensive. Hard to do that with a 100+ dmg turn. Slavers: 3, blocks attack when you're vulnerable/entangled (once again, also depends on your deck) Reptomancer: 4, blocks the big hit from 4 daggers and reptomancer. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. etc. Between the addition of A17 and Reptomancer's promotion, the strategy was to fight elites instead of hallway fights to avoid Reptomancer. Also, electro can become draw/energy with fission. Reply. That said, I ended up dying to Reptomancer because I didn’t have much AOE outside of combust, and I drew combust too late (and had low HP by that time in the fight). Can count on one hand the amount of times the head has killed me, usually my run was doomed anyways if he can kill me. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. Giant head: 2, blocks first big hit (this is for asc +18, i dont remember when he first hits on lower levels) Heart: NEVER 2 or 5. I'm thinking you may actually need to take a Thousand Cuts as the Silent to deal with Reptomancer reliably now. Video guide to defeating the Act 3 Elite - Reptomancer with a nearly max Silent Reptomancer is lethal Had her doing 90+ damage turn two. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. Pandora's Box: The box can dick you over by replacing too many cards that can block. The other two classes are better off with Orrery. Battle Hymn Watcher Uncommon Power. Reptomancer: 4, blocks the big hit from 4 daggers and reptomancer Giant head: 2, blocks first big hit (this is for asc +18, i dont remember when he first hits on lower levels) Heart: NEVER 2 or 5. Reptomancer: need to be able to block big early and outscale before your deck becomes all wounds. I just had an Ironclad deck where I crushed that reaper elite and that. It's not that rare at all that your deck is pretty good at killing the boss but would get screwed by one specific elite - BoS kills decks that couldve beaten the champ with slow scaling decks, reptomancer is another obvious outlier example. ) At the start of each turn add a Smite into your hand. HP: 29-35 / 31-38 (A7+) Parties: 2 other Shapes, 3 other Shapes, Spheric Guardian and 1 other Shape. Thousand Cuts is really situational. Can also save you from some significant late-fight damage against Reptomancer and Giant Head. By a long shot the Ranged mechs are the best units in the game since their flexibility is unmatched and they don't really sacrifice damage to get that flexibility. Reply. The Reptomancer feels like she should be an event fight, like the Red Mask Bandits. in a proper shiv deck there is no way thousand cuts is better. Data accurate as of April 28. Astrolabe: Astrolabe is almost always better. Imagine [[piercing wail]] in the Gremlin Leader and Reptomancer fights. Dead Branch + Corruption has been the most broken combo in the main branch for a long time, and can be further bolstered through the various Ironclad exhaust support options (Feel No Pain, Dark Embrace, ect. In my opinion, after beating A20 heart several times, watcher's "Alpha" card is the worst. Yeah. Playing on Custom Mode disables Achievements and the Leaderboards. In a deck with about 20 cards or more, the curse means nothing. This relic, I think, is a lot stronger than people sometimes give it credit for. On all other turns, has: 15% chance to Defensive Stance 15% chance to Gloat 25% chance to Face Slap 45% chance to Heavy Slash Moves cannot be used twice in a row: If the previous move would be repeated, the move that comes after it in the list. Turn 2 you only need to deal 11 damage to stop the exploding dagger, very achievable even with a starter deck, use the 3rd energy to block the 40 or so damage from the 2nd dagger + Reptomancer. Barrogh • 4 yr. ) and other relics (Charon's Ashes, Letter Opener, ect. At the start of combat, each enemy gains 1 Strength. Reptomancer wayyyy too op she literally summons up 3 daggers within 2 turns, each started dealing 25 dmg + she deals like 40 dmg how do you expect people to beat this stage in like 2-3 turns with no buffs running yet? seriously needs a nerf. ago. This would help a lot. With reptomancer I can usually keep killing the daggers before they ever do their second attack. So did I play my cards wrong or have the wrong cards?It's especially bad in the Gremlin Leader and Reptomancer fights. Somewhat useless in Act III. ReplyI would be really scard of Reptomancer if I can't kill the daggers efficiently, and the solution is literally any AOE card. Wiki link. Pretty top-shelf but worth every penny. I agree on the other elites, fuck the reptomancer! BulkyReplacement1339 • 2 hr. However, considering that this has the potential to copy the boss relic that one. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. spirescan-bot. Team Housekeepers' ford reptomancer. Then it proceeds to summon minions ( I hate this mechanic. Her ability to summon Daggers quickly, especially on high Ascension levels, makes her a formidable opponent. The Champ is one of the three bosses encountered at the end of Act 2. Its upgrade looks mediocre, but it's actually very valuable when you are fighting more than one enemy. TheIncomprehensible. Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. Why do those attacks deal so much damage?Follow me on Twitch:my Discord:to downloadThe Necromancer. Born. So I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. ago. Spire Growth being a regular Act 3 enemy that does not put statuses in your deck!) The Corrupt Heart So it's good even with no interaction. You just stare at the screen in disbelief. Why play this dude when running into Reptomancer probably kills you by default unless you purposely pick a ♥♥♥♥ deck? No wonder his win rates are so bad. Gain 50 Gold. The reptomancer fight is the only fight I know of that actually seems to use this configuration. I did not have Blood Vial or Toy Ornithopter, and I never used. Ornamental Fan Uncommon Relic . Reply. The enemy may seem to have low damage values for an elite, but the Enrage buff it grants itself combined with the Skull Bash's applied Vulnerable make for a tough fight for most decks. Ice Cream Rare Relic. On A17+ the reptomancer now summons 2 daggers at a time instead of 1 . Definitely not balanced. aranaya • 8 mo. Put all Cost 0 cards from your discard pile into your hand. Evolve Ironclad Uncommon Power. Picking up this relic will give the player a Necronomicurse, an unplayable Card that cannot be removed from your deck by any means and cannot be truly Exhausted. spirescan-bot. Consider 3 if your deck is good at killing the knives. Daily Discussion/Debate #104: Lagavulin. And [ [Backstab]] when upgraded does 15 damage for 0 Energy but exhausts. Do you have trouble winning on no ascension levels or very low ascension levels? Then maybe you are not utilizing your enemies behaviour. These cards are hard to get into play because you end up taking a lot of chip damage to play them. Reptomancer has ended some runs that I thought were unstoppable, just tearing through everything. Haha wtf that was loopy stupid ;). In act 2, the strength scaling works very well with AOE damage sources, and is generally pretty good. u/greenlaser73 (definitely not just pillows scrunched up under. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. Let gremlin #1 hurt you to proc puzzle. It's substantially worse than the other two variants of this card ( [ [Double Tap]] and [ [Burst]]) because you will naturally exhaust your powers out of your deck, but be left with this card dead drawing all day. It gives you 1 common, 1 uncommon, and 1 rare relic. However, considering that this has the potential to copy the boss relic that one. Browse game. , there's less reason to care about finding creative solutions to these fights, and 2. Report Save Follow. Furthermore, most hallway fights won't last longer than 3-5 turns, so for most hallway fights this is an energy relic with no downside. Custom Mode is a game mode unlocked by playing a Daily Climb. It mostly did and I got really far, but then I reach this thing called a Reptomancer which seemed deadly. Unless you scale so hard that you produce 80+ Block by turn 2 and every other turn, it's in your best interest not to neglect frontloaded single-target damage or aoe. I couldn't stay focused through that reptomancer fight, how he does this is beyond me. 6. 3 and 4 blocks either of the first 2 attacks, 0 or 1 blocks either of the 2nd cycle hits Dedicated to all discussion on the roguelike deckbuilding game Slay the Spire by Mega Crit Games. In this case, it's checking whether your deck can consistently. Reckless Charge (Ironclad - Attack) Cost: 0 Energy. Giant head is great for power based defect because you get 3 turns to scale before you need to block meaningfully. ago. Absolutely annihilates Act 1 and is incredibly good in Act 2 due to the AoE elites. I'm preeeetty sure those are the right. Every time you play 3 Attacks in a single turn, gain 1 Dexterity. A deck that can reliably beat reptomancer needs solid front loaded damage (OR fast AOE) and strong block, because reptomancer hits like a. All Reviews: 3 user reviews. The run starts at 3:42. PlatonicTroglodyte • 4 yr. Caos Spawn. ago. Many enemies that I used to never care too much are now huge threats but the one that seems to absolutely shred me is the reptomancer on floor 3. ago. With thousand cuts, you spend 2 energy on thousand cuts and block, dealing let's say 3 damage, assuming you. )It's also often too slow a strategy against some hard-hitting enemies like Reptomancer in Act 3, and can be difficult to put into play without taking high damage. act 3, Stone head they're about the same (not good), for Nemesis it's down to RNG, for Reptomancer, Horned Cleat is better. To real problems are that it's entirely useless in act 1 and throughout most of act 2 though. chosen, healer, and reptomancer are all hot af, but i'd marry silent before any of them Reply reply TyrantRC • idk man, donu be looking kinda thicc, and don't tell me you don't want to do nasty things to that hole. Same with the Act 4 elites. Silent’s cards offer a lot of flexibility, making her a powerful character to experiment with deck synergies. Great relic. Woke Bloke: 4, alternatively 5 if you want to kill cultists really fast. Report Save Follow. I almost 1 hit it with my current build. It can provide some much needed AoE to a shiv-heavy deck too. That is a total of 71! Moreover, since this second turn demands defending and, optimally, killing the 25-attacking dagger, chances are you won't be able to kill the two new daggers, thus THEY attack. soccercobra50. Welcome to Monster Train, Slay the Spire (STS) players! Monster Train (MT) is a fantastic game, and I think you'll have a blast. Data accurate as of April 28. I guess it's a rare occurrence for any mob that can summon minions. Being unable to nuke down Reptomancer daggers or Awakened One's cultist friend or Gremlin Leader minions turn one will decide your run. The total sum of damage (if you can't kill the daggers on the first turn, she summons, and then chooses to attack on the second turn) will be 9 from a newly summoned dagger + 22 and vulnerable from the reptomancer + 37 × 2 from the two previous daggers. "You just have to kill the daggers quickly!" Except there are many previously excellent deck archetypes that simply cannot do this, mostly in Silent and Defect. Suddenly, it spawned one more dagger, and two of em marked for 20+ damage. Reptomancer has ended some runs that I thought were unstoppable, just tearing through everything. Thunderclap. Between the addition of A17 and Reptomancer's promotion, the strategy was to fight elites instead of hallway fights to avoid Reptomancer. Browse all gaming. Usually alpha-Omega isn't the best option. キャンディーアップル Aug 4, 2019 @ 8:51am. Innate upgrades can be "worth it" if your whole strategy revolves around getting that power online, but they are typically low priority compared to upgrades that dramatically increase a card's effectiveness, reduce costs, etc. SPACEMANTIMEZ • 8 mo. Reptomancer has rained on my parade on more than one occasion. She doesn't fit in well as a normal Beyond enemy. The daggers she summons also seem too big, and their attack animation aims at the lower left corner rather than at you. MrWorthy. If you are playing defect they are the only runkiller after you finish act 2 together with reptomancer. Shuriken Uncommon Relic . It's not about a frost deck, it's about scaling damage mitigation at 2 energy, that does something right when you play it. 32) Practically does nothing. Reptomancer can hit you for 100+ damage on turn two unless you can kill her daggers. Your deck may be a little wonky afterward, but the speed at which a Pandora's Box deck becomes strong is a lot faster than the speed at which a starter deck becomes strong. Bottled Flame Uncommon Relic. For Bronze Automaton, it should be on 0 if you want to line it up with Hyper Beam (and any future hyper beams). Reptomancer (along with every other elite) is basically a check to make sure you deck can do something specific. 25. 2 Energy | Discard your hand. Reptomancer is imo the easiest of the act 3 elites (at least at lower ascensions). 拜蛇术士. (Deck also had two self repairs after a transform, so I could eat a decent amount of damage and be fine. Or wins against Time Eater, but die to Reptomancer. It's a mammoth fight at Bobs party - but Baradun is having some issuesVLDL MAIN CHANNEL HERE: ON PATREON - I recently climbed to A17 on silent and the difficult spike it causes is, in my opinion, by far the most difficult thus far. On Reptomancer, a regular Bowling Bash can deal 35 damage for one energy without even.